May 05, 2010, 01:26 PM // 13:26 | #21 |
Academy Page
Join Date: Oct 2008
Guild: Devil's Rejects [DR]
Profession: Mo/
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You could start from the latter campaigns with no problem. The story lines tend to build on each other so if you play them in order things tend to "click" into place more.
No adjustments. You start off each campaign in the lower areas. The creatures do not adjust for people depending on levels. It's designed to allow for people to jump from campaign to campaign like that early on. Many of my chars were made in Nightfall, but jumped over to finish factions first. Last edited by khezial tahr; May 05, 2010 at 01:57 PM // 13:57.. |
May 05, 2010, 01:29 PM // 13:29 | #22 | |
Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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and the storylines all start with lvl 0-1 monsters and gradually build up to ~24. Eye of the North is the only expansion in gw, it's meant for lvl 20 characters and the monsters there are always 20+. you can bring a char to another campaign and pick up the storyline just past the baby/tutorial area. there is no issue with changing campaigns; it's as easy as map traveling between continents - no fee or anything. Last edited by Neo Atomisk; May 05, 2010 at 01:31 PM // 13:31.. |
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May 05, 2010, 02:01 PM // 14:01 | #23 | |
Jungle Guide
Join Date: Aug 2007
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The only change is that after you have completed a campaign once, all your lvl 20 characters will be able to access hard mode in that campaign. The creatures will all be much higher level and many will have additional skills they did not have in normal mode. |
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May 05, 2010, 02:46 PM // 14:46 | #24 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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NeilF, the proper solution is to add either other players or henchmen/heroes to your group.
Henchmen are available in any outpost. Look for a line of people standing around somewhere, and if you click on them, you can add them to the party. You can also add them to your party from the party search interface (I think). with your party composition, you'll probably want to take healer (monk) and damage dealing henchmen. |
May 05, 2010, 02:47 PM // 14:47 | #25 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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By "straight into Nightfall" he means starting characters in Nightfall. In that case the creature levels and difficulties would be appropriate for the player level and party size.
If you're starting in Factions, you'll need to get to Kaineng Center on the mainland, before you can travel to Nightfall. In that case you will also be the appropriate level for the foes you'll encounter. As MagmaRed pointed out, you'll all need to start in the same campaign if you want to play the early stages together. Once you get far enough along to travel to the other campaigns though, you can all play together regardless of which campaign you started in. |
May 05, 2010, 03:41 PM // 15:41 | #26 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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When you travel from one campaign to another, you don't start in the beginning areas. For example, if you start in Factions, and then want to move to Nightfall.... Once the Factions characters reach Kaineng Center they can pick up a quest that lets them travel to Nightfall (and Prophecies or Eye of the North). When you complete this quest you end up in NF at a point where NF characters are able to travel to the other campaigns. This means you would pick up quests to reach the first mission for a foreign character that takes you to mission #4. Characters starting somewhere other than Factions miss the first 2 missions, and characters starting somewhere other than Prophecies miss the first 7 missions.
So travel to the other games does not make you do all the low level stuff as a high level character. However, you can do that stuff if you want, but it isn't required. |
May 05, 2010, 05:47 PM // 17:47 | #27 |
Krytan Explorer
Join Date: May 2005
Location: NC, USA
Guild: Ohm Mahnee Pedmay [Hoom]
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Naturally you'll have the most fun if you follow your whims and don't worry about stuff . But here's a strategy that I think will help you hold your own and able to experience the game mostly in its natural sequence without worrying too much about optimizing stuff. See the end of this post for links to details. Oh, and don't worry about the 4-man and 6-man party size limits... it doesn't take long to get to 8-man in any of the campaigns, and you shouldn't have any trouble winging it until you get that far.
1. Get to Nightfall ASAP (if you aren't already there) and proceed until you get access to the Dunkoro monk hero. This won't take long, and it will be instantaneous if you travel there from another campaign. 2. Go to the PVX wiki and set up three of your Dunkoros according to the PVE Smiteway build to fill up the last 3 slots of your party. They'll do a good job keeping you alive and adding quite a bit of extra damage too. 3. Go to Prophecies and proceed to play through the campaigns in order: Prophecies, Factions, Nightfall. 4. Fork over the money to buy Eye of the North and have some fun there---it's worth it! 5. If you want to beef up your hero options at any time, then go get yourselves some Olias's or Master of Whispers' and set up a Discordway or Sabway hero build and then continue where you left off. I don't think it will spoil the plot. Also feel free to try out some of the other builds I mention below (or whatever you want---you can search that same PvX site for pretty much any imaginable hero build and just experiment!) Traveling between campaigns: http://wiki.guildwars.com/wiki/Campaign_travel Getting & setting up heroes: http://wiki.guildwars.com/wiki/Heroes PVE Smiteway build: http://pvx.wikia.com/wiki/Build%3ATeam_-_PvE_Smiteway Discordway build: http://pvx.wikia.com/wiki/Build:Team_-_Discordway Sabway build: http://pvx.wikia.com/wiki/Build:Team_-_Sabway Physical Hero Team build: http://pvx.wikia.com/wiki/Build:Team...ical_Hero_Team Hero Spiritway build: http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway |
May 05, 2010, 05:58 PM // 17:58 | #28 |
Ascalonian Squire
Join Date: May 2010
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If you are looking to play with everyone together in the shortest period of time, I would suggest starting out in Factions as the party size increases after a very short period of time. I would recommend having a 3/2 split with the 5 of you until you reach Seitung Harbor which is when the party limit increases. The other slots you can make up for with henchmen if needed.
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May 06, 2010, 12:27 PM // 12:27 | #29 |
Jungle Guide
Join Date: Nov 2005
Guild: The Imperial Guards of Istan [TIGI]
Profession: N/
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The difficulty of the enemies stays the same regardless of how many you are in the party. But of course the easiest enemies are found in the areas where you can only have 4 in a party. In most areas there is room for 8 party members, and that is whay you should generally plan for. It is advisable to have one of you 5 as a monk to heal the rest. But since you have nightfall I suggest you play the first bit of it so you can have Dunkoro as a hero. You can tailor him with the healing skills you like, and even bring multiple copies of him along, and then take him back to Prophecies/factions and have him healing you.
If you wish to experience the storyline you should go to nightfall and get Dunkoro, and then play Prophecies, Factions and Nightfall in proper order. If you have completed one campaign, say Prophecies, you will be level 20 and when you enter the other campaigns you will still be level20 and wont have access to the starter quests of that campaign, but you can still play the majority of it. |
May 06, 2010, 01:48 PM // 13:48 | #30 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Concerning the advice about rushing to get heroes - DON'T. As new players you will not have skills unlocked or the hero skill lpoints to get skills from the Hero Skill Trainer or enough gold to equip your heroes with insignia and runes. This means that until you have the means to do those things, the henchmen are better support.
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That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
May 06, 2010, 03:37 PM // 15:37 | #31 | |
Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Prophecy has more homogenous groups and fewer enemies. Faction pits you against VERY large groups in some missions. NF has smaller groups but trickier missions (sometime). As well as the hardest end-game, but at that point it shouldn't make such a difference. edit: factin and NF most of the time have heteregenous groups. You'll get a mix of mes/derv/war/monk... Last edited by Steps_Descending; May 06, 2010 at 03:39 PM // 15:39.. |
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May 06, 2010, 06:15 PM // 18:15 | #32 | |
Krytan Explorer
Join Date: May 2005
Location: NC, USA
Guild: Ohm Mahnee Pedmay [Hoom]
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Then again, the henchmen have much better skill sets as of a few months ago, so that's certainly a viable option too. |
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May 07, 2010, 01:25 PM // 13:25 | #33 |
Jungle Guide
Join Date: Sep 2007
Location: 55?? 57' 0" N / 3?? 12' 0" W
Profession: N/Me
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The creatures are the same levels for everyone (once you finish the campaign you can select Hard Mode and monsters levels increase). You will get more experience if you kill monsters with 5 people in 8 man areas, and a bit more loot too
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May 08, 2010, 11:07 AM // 11:07 | #34 | |
Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
So if you're a level 2 character and you've somehow managed to wander into an area with level 20 monsters, that's probably a pretty good indicator that you're not supposed to be there yet. Similarly, if you're a level 20 character and the monsters are all level 4, the area is obviously designed for characters who are much lower level. There's a learning curve, and if you kind of follow the path through the missions, you shouldn't encounter any difficulties with it. (: |
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